![]() ![]() ![]() Just a good CPU and enough RAM to handle the job. Many industries use 3ds Max for generating graphics that are mechanical or even organic in nature. From modeling and rigging to lighting and rendering, this program makes it easy to create professional quality animations easier and simpler. There's no need for expensive video cards, monitors, etc. 3ds Max fits into the animation pipeline at nearly every stage. Then they can be added to an internal render farm and for the cost of a new, high-end workstation, you can have a farm of 6-8 machines that can run all day, every day. In the case of rendering animations with Backburner, I've known people that watch eBay and purchase 2-3 year old workstations that may not be the fastest out there, but can be picked up at a reasonable price. This allows you to render on your own machine, and use the CPU & RAM of other machines rendering concurrently. Buy a 3ds Max subscription from the official Autodesk store or a reseller. If you are doing high resolution images that take a long time to render, you can distribute the render job via Distributed Bucket Render (mental ray) or Distributed Rendering (V-Ray). Use 3ds Max software for 3D modeling, animation, rendering, and visualization. In the case of animations, where you are rendering many frames, you can utilize Backburner and have multiple machines rendering the various frames (saving as an image sequence, not to AVI) which will speed things up considerably. But, if you are rendering with a CPU based render engine (mental ray, V-Ray, ART) you can offload the render jobs to other computers. If you are rendering with a GPU based render engine like Iray, you'll need to use a powerful (and likely expensive) graphics card. ![]()
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